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Top: Computers: Artificial_Life: Artificial_Worlds:
Artificial Worlds (15)
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Regular Links:
Critters 
Agents evolve to stay on the screen.
http://www.oursland.net/projects/critters/
Darwin Pond 
An imaginary gene pool, a primordial puddle of genetic surprises. Free download; Windows.
http://www.ventrella.com/Darwin/darwin.html
Eden 
A networked, self-generating artificial ecosystem by John McCormack. A CD-ROM version for Macintosh and Windows is available for on-line purchase.
http://www.csse.monash.edu.au/~jonmc/projects/eden.html
Genesis 
A project being developed by David Stern at Cambridge university. Available in stand alone or '@home' flavours.
http://www.srcf.ucam.org/~dhs26/genesis_public/index.html
Hardware Artificial Life (HAL) 
Lotus Artificial Life's Java cellular automata substrate capable of supporting evolving, self-reproducing organisms which are capable of universal computation.
http://www.alife.co.uk/hal/index.html
Pandamat 
Highlights the Pandamat artificial intelligence system.
http://www.cswnet.com/~jwhitled/thesis.htm
PolyWorld Information (author's site) 
Source of information, technical report, and source code for the PolyWorld computational ecology, maintained by Larry Yaeger, PolyWorld's author. (This site contains more up to date links and information than the PolyWorld page at the Santa Fe Institute
http://www.beanblossom.in.us/larryy/PolyWorld.html
Predators 
Predators is an open-ended play-by-e-mail game. The game is an abstract simulation of animal species evolution.
http://perso.linuxfr.org/predator/
Quantum Flux: The Virtual Intelligence Matrix 
A model of human brain function designed by a neuroscientist at UCSD. The VIM is used to drive 3D characters who live in virtual worlds and can express emotion and creativity.
http://www.qflux.net/
Red Bird Island: Artificial Life 
Simple world with automata that act to form complex systems. Implimented on the Macintosh.
http://homepage.mac.com/redbird/brew/alife.html
The MatremPage 
An experiment in artificial life, and a game as well, where players create new animals to struggle and survive.
http://www.phys.uu.nl/~romans
The Virtual FishTank 
Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results.
http://www.virtualfishtank.com/
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Last Updated: 2007-07-06 13:05:06
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