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Top: Computers: Programming: Graphics: Algorithms_and_Data_Structures:
Algorithms and Data Structures (46)
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Regular Links:
2D special effects 
A master thesis about various 2D special effects, with example movies.
http://www.dtek.chalmers.se/~d95back/exjobb/
3D Object Intersection 
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
http://www.realtimerendering.com/int/
An Interactive Introduction to Splines 
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
http://www.ibiblio.org/e-notes/Splines/Intro.htm
Andrew's Autostereogram Pages 
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
http://www.techmind.org/stereo/stereo.html
Andrija Radovic“'s Algorithms 
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
http://www.andrijar.com/algorithms/algorithms.htm
BSP Tree FAQ 
How to manipulate and use binary space partition (BSP) trees.
ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
Chris Bregler's home page 
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
http://www.mrl.nyu.edu/~bregler/
Exaflop 
Articles of interest to computer graphics.
http://www.exaflop.org/
Fast Line Drawing Algorithms by Po-Han Lin 
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
http://www.edepot.com/algorithm.html
Graphics Gems Repository 
The official site for source code, errata, and addenda to the Graphics Gems book series.
http://www.acm.org/tog/GraphicsGems/
Hardware Perlin Noise Demonstration 
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
http://dunnbypaul.net/perlin/
HiEnd3D 
Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
http://www.hiend3d.com/
Hinjnag.com 
Several articles on real-time graphics rendering.
http://www.hinjang.com/
Inferno Project 
The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
http://inferno.hildebrand.cz/
Levels of Detail and Polygonal Simplification 
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
http://www.acm.org/crossroads/xrds3-4/levdet.html
M Spline 
A new linear best quality and fast algorithm of raster image scaling.
http://www.resampling.narod.ru/
Map Projection 
Very basic grey page with some useful links on map projection.
http://mathworld.wolfram.com/MapProjection.html
Map Projection Overview 
Everything you always wanted to know about map projections, and then some.
http://www.colorado.edu/geography/gcraft/notes/mapproj/mapproj_f.html
Medical Articles Records GroundTruth 
This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
http://marg.nlm.nih.gov/index2.asp
PseudoGrey 
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
http://r0k.us/graphics/pseudoGrey.html
Ray Tracing News 
An infrequent newsletter on ray tracing and general computer-graphics research and resources.
http://www.acm.org/tog/resources/RTNews/html/
Ray Tracing News Index 
Hand-built topic index to some of the articles.
http://www.acm.org/tog/resources/RTNews/html/rtn_index.html
Shadow Generation Algorithms 
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
http://www.cs.cmu.edu/~ph/shadow.html
Stylized Depiction 
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
http://www.red3d.com/cwr/npr/
Texture Mapping as a Fundamental Drawing Primitive 
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
http://www.graficaobscura.com/texmap/
The Progressive Fans Representation 
A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
http://www.terra.es/personal3/atoniman
University of Florida Surflab 
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
http://www.cise.ufl.edu/research/SurfLab/
Xvox demo 
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
http://users.belgacom.net/gc610902/
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Last Updated: 2007-04-21 17:18:11
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