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Research Projects (32)Sponsors:
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On-going research into haptic feedback issues. http://www.cs.unc.edu/Research/force/ A virtual-environment interface to Scanned-Probe Microscopes. http://www.cs.unc.edu/Research/nano The University of North Carolina at Chapel Hill's research group on Wide-Area Head-Tracker research for virtual reality and augmented reality applications. http://www.cs.unc.edu/~tracker/ Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion. http://www.cs.unc.edu/~walk/ Research in revolutionary hardware architecture for 3D graphics. http://www.cs.unc.edu/~pxfl/ Projects on collision detection, solid modeling, visibility culling, and simplification. http://www.cs.unc.edu/~geom/ A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media. http://www.presence-research.org Project IRMA is a Configurable Virtual Reality System for Multi-purpose Industrial Manufacturing Application. http://www.project-irma.com This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems. http://www.cg.tuwien.ac.at/research/vr/ The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries. http://www.nrc.ca/imti/vetc BUILD-IT is a graspable interface for virtual environments based on real bricks. http://www.fjeld.ch/hci Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU. http://www.virtual.gmu.edu/ Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment techology to study numerous aspects of human behavior. http://www.recveb.ucsb.edu First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs. http://www.npsnet.org/~npsnet/ The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation. http://www.ict.usc.edu/disp.php Contains an on-line database of literature and links relevant to the study of cybersickness. http://www.cybersickness.org Research project on how to use virtual reality for visual data mining. http://www.cs.auc.dk/3DVDM/ Real time optical headtracking technology for virtual reality, military and cockpit applications. http://www.spicatek.com/HeadTracker/Headtracker.htm Learn more about the HPIVC and our IPT system also called CAVE. http://www.hpivc.rdg.ac.uk Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders. http://www.virart.nott.ac.uk/asi A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH http://www.cs.xu.edu/~brennan/XAVE A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations. http://www.timesup.org/spin Researches and provides education in modeling, virtual environments and simulation. http://movesinstitute.org Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind. http://www.ori.org/~vr/ This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds. http://www.geocities.com/christian.guittet/papers/online_information_98/ VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes. http://www.vsl.ist.ucf.edu/ Centre for Virtual Environments at the University of Salford, specialising in Collaborative Virtual Environments and Artificial Intelligence http://www.nicve.salford.ac.uk/ A simple implementation of motion capture using a single video camera. Project report and source code available. http://www.geocities.com/gautham_anil/mcp.html Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE. http://www.staff.ncl.ac.uk/carlos.calderon/ Specialized research fields include presence in virtual environments, three-dimensional multimodal interaction, and software engineering for virtual reality systems. http://vr.postech.ac.kr VR based surgery simulation. Collision Detection, Physically Based Modeling, Haptic, Visualization. http://virtual.uta.edu/CD/SYH%20Research/SyhResearch.htm |
Last Updated: 2004-10-06 12:21:11
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