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Game Studies (85)

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Video Game Research Papers Open in a new browser window  
   Academic research papers examining violence in video games, and related topics.
   http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm
Game Culture Open in a new browser window  
   Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
   http://www.game-culture.com/
Game Research Open in a new browser window  
   Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
   http://www.game-research.com
Games, Gamers and Gaming Culture Open in a new browser window  
   Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
   http://www.knowledge.hut.fi/projects/games/gamelinks.html
Video Game Culture: Leisure and Play Preferences of BC Teens Open in a new browser window  
   Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
   http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm
Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life Open in a new browser window  
   Article by Craig A. Anderson, University of Iowa and Karen E. Dill, Lenoir-Rhyne College, showing increased aggression in video game players.
   http://www.apa.org/journals/psp/psp784772.html
Jesper Juul: A clash between game and narrative Open in a new browser window  
   MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
   http://www.jesperjuul.dk/thesis/
Game Liberation Open in a new browser window  
   A game about game theory by Jesper Juul.
   http://www.jesperjuul.dk/gameliberation/
John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality Open in a new browser window  
   Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
   http://www.iath.virginia.edu/pmc/Virtual.Community.html
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier Open in a new browser window  
   Report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states.
   http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Digiplay Initiative Open in a new browser window  
   Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
   http://www.digiplay.org.uk/
Ludology.org - Videogame Theory Open in a new browser window  
   Resource for academic videogame research - Includes articles, links, conferences, news
   http://www.ludology.org
Computergamestudies Mailing List Open in a new browser window  
   Description of the mailing list, archives of previous posts and instructions on how to subscribe.
   http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest Open in a new browser window  
   Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
   http://www.nickyee.com/eqt/home.html
New International Association for Digital Games Researchers Open in a new browser window  
   Brief information on this initiative by Digiplay, and a call for participation.
   http://www.digiplay.org.uk/dga.php
DFC Intelligence: Game Industry Research Open in a new browser window  
   Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
   http://www.dfcint.com/
Richard A. Bartle: Players Who Suit MUDs Open in a new browser window  
   Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
   http://www.mud.co.uk/richard/hcds.htm
Richard A. Bartle: MUD Writings Archive Open in a new browser window  
   A collection of fulltext research articles on MUDs by different researchers.
   http://mud.co.uk/richard/oarchive.htm
Pargman, Daniel: Code begets community Open in a new browser window  
   Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.
   http://svmud.lysator.liu.se/pargman/
Jeffrey Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior? Open in a new browser window  
   Quick and very sharp critique of the validity of recent research on video games and violence.
   http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html
Klevjer, Rune: In Defence of Cutscenes Open in a new browser window  
   Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
   http://www.uib.no/people/smkrk/docs/klevjerpaper.htm
Amory et. al. - Computer Games as a Learning Resource Open in a new browser window  
   Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
   http://www.und.ac.za/und/biology/staff/amory/edmedia98.html
The 2002 Project on Massively Multiplayer Game Communities Open in a new browser window  
   Description of a graduate project by Dmitri Williams addressing questions of community, isolation and social capital.
   http://www-personal.umich.edu/%7Edcwillia/EQ.htm
Gaming People Open in a new browser window  
   A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
   http://stage.itp.tsoa.nyu.edu/~mcb233/
Buzzcut Open in a new browser window  
   A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
   http://www.buzzcut.com
Satellite Uplink Open in a new browser window  
   A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
   http://www.efn.org/~dredmond/penguin.html
Making Sense of Software: Computer Games and Interactive Textuality Open in a new browser window  
   Essay about video games including an analysis of SimCity written by Ted Friedman.
   http://www.duke.edu/~tlove/simcity.htm
The Zero-Game Studio Open in a new browser window  
   Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
   http://zerogame.tii.se/
Global Timoto Open in a new browser window  
   One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
   http://www.globaltimoto.com
Interactive Fiction Open in a new browser window  
   Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
   http://jerz.setonhill.edu/if/index.html
Fun is Fine: Toward a Philosophy of Game Design Open in a new browser window  
   Article reviewing David Kennerly's philosophy.
   http://finegamedesign.com/fun_is_fine.html

Last Updated: 2004-12-15 00:34:14


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