Computer Games and Digital Cultures
Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
http://www.gamesconference.org/
Computer and Video Games Come of Age
National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
http://web.mit.edu/cms/games
Computers and Games 2002 (CG'02)
Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
http://www.cs.ualberta.ca/cg2002/
Cosign Conference
Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
http://www.cosignconference.org/
Game On 2002
London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
http://www.scit.wlv.ac.uk/~cm1822/gameon.htm#gameon2002
International Game Developers' Association: Calendar
A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.
http://www.igda.org/events/
Playing by the Rules - The Cultural Policy Challenges of Video Games
University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.
http://culturalpolicy.uchicago.edu/conf2001/
Serious Games Summit
This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
http://www.seriousgamessummit.com/