GameSpot.com
Interview with developer Brad McQuaid touching on questing and tradeskilling options in Vanguard.
http://www.gamespot.com/pc/rpg/vanguard/preview_6091516-2.html
GameSpy.com
Interview with Brad McQuaid covering similarity to Everquest, premise of game, hardcore play and design philosophy.
http://www.gamespy.com/interviews/march04/mcquaid/
Mpogd.com
Announcement by Sigil that they intend to use the Unreal game engine from Epic Games to run Vanguard.
http://www.mpogd.com/news/?ID=1077
IGN.com
Interview with Brad McQuaid and Jeff Butler, field questions on what is different about the new game, quest mechanics, the dual experience system and graphics.
http://pc.ign.com/articles/512/512702p1.html
Warcry.com
Preview with comments from development team on visibility ranges, zoneless gameplay, interaction with city buildings, travel options, craft skills and races.
http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=117&colid=3218
HomeLAN Fed
Interview with Brad McQuaid, touching on formation of Sigil Games, important MMORPG gameplay features, graphics engine and current development status.
http://www.homelanfed.com/index.php?id=24076
GamesIndustry.biz
Sigil license realtime foliage and flora engine SpeedTreeRT from IDV for use in Vanguard.
http://www.gamesindustry.biz/press_release.php?aid=4513
Last Updated: 2005-01-20 16:22:38
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